In digital games transition terms, Xbox already more helpful than PlayStation

Microsoft seemingly more interested in assisting gamers ahead of the next-gen console arrival than Sony – would that be enough?


digital games transition
Microsoft has built a system that will allow Xbox owners turn the physical copies of games to digital ones. If it works flawlessly, it will help millions of consumers in the much-discussed digital games transition ahead. (Image: Oliver Beer, Unsplash)


This has been reported since early July, but it’s now official: Microsoft will be helping out Xbox owners transfer games they own on disc to their digital libraries. The necessary functionality will be added to the operating systems of Xbox One and Xbox Series models by year’s end (it will be available to Xbox Insider testers on August 31st), allowing consumers to claim a “digital entitlement” for every supported disc-based game they insert into their consoles. After the process is complete, they’ll be able to play said game without the disc – even enjoying some extra benefits, such as “Xbox Play Anywhere and Xbox Cloud Gaming compatibility where supported”.

The process and safeguards are all pretty straightforward: once an Xbox One or Xbox Series game disc is inserted into an Xbox One or Xbox Series console, consumers can just launch the game in order to get what is effectively a digital license for it, tied to the specific disc and the specific Xbox account that created it. If the same disc is then used on a different Xbox by a different Xbox account (it’s not clear what happens if it’s used on a different Xbox by the same account), a new digital license is created and the one tied to the previous Xbox account is revoked.

Provided this works exactly as intended – a network connection to Microsoft’s authentication servers will obviously be mandatory – it’s a fair system that can greatly help in the digital games transition ahead. It will make lives easier for consumers while protecting games publishers from physical copies of their titles being shared around for free: players get to have all their Xbox games, physical and digital, available to play at the touch of a button, but not keep a game they have e.g. sold the disc of to someone else.

digital games transition
Microsoft’s new “digital entitlement” system will work with most – but not all, not on day one – Xbox One and Xbox Series games, with support for more coming over time. (Image: Microsoft)


Not every single Xbox One or Xbox Series title will work with the new feature on day one, Microsoft clarified, and a list of the titles that will was not shared (the company is expected to offer that when the necessary operating system update is released to the public). According to Jason Ronald, Microsoft’s VP of Next Generation for Xbox, they are starting “with thousands of titles”, promising to “add more over time”.

There was also no word about the Xbox 360 or even original Xbox games that current Xbox owners may have in their possession on disc – although that part of the extended Xbox library was at least partially covered by the Backward Compatibility program that concluded in 2021, making around a thousand OG Xbox or Xbox 360 titles playable on Xbox One and Xbox Series consoles.

Sony in hot water for the way it’s currently handling the digital games transition issue

This particular Microsoft announcement comes at a time when the company’s direct competition in the console space, Sony, is facing a lot of criticism regarding its decision to leave discs behind entirely for all new PlayStation games come January 2028. Although PS3, PS4 and PS5 owners have been building their digital libraries since 2007 – and, according to Sony, most new game sales take place in pure digital form anyway these days – a vocal part of the PlayStation community is against this, daily commenting all over social media, signing online petitions and even calling for a “boycott week” to put pressure on the company.

digital games transition
Sony has made no announcements yet in terms of how PS4/PS5 owners would have access to their on-disc games in the highly likely case of the PS6 not sporting or even supporting an optical disc drive. The company has dropped not a single hint so far. (Image: TBiley, Flickr)


While Xbox is definitely scoring some easy PR points here at the moment, it’s fair to assume that work for this “disc-to-digital-entitlement” feature began months or even years ago for one simple reason: Microsoft is even more keen on moving Xbox gamers to a purely digital ecosystem than Sony is, as game sales on disc represent an even smaller part of its business. Not only is the Xbox Series S/X customer base almost 60% smaller than the PS5 one, but the digital-to-physical Xbox game sales split is already over 90/10 in the US. For better or worse, Xbox gamers may have already left the entire “right to own a game on disc” discussion behind, which would explain why most seem to have basically accepted the possibility of the next Xbox not sporting an optical disc drive at all.

So what’s different between how Microsoft is handling this transition and how Sony is handling it? The optics in terms of consumer choice and support. A small but not inconsiderable part of the PlayStation community is up in arms because Sony seems uninterested to help in that transition in any way – a lot of players even believe the company itself is not properly prepared for the digital-only future it’s pushing for. PlayStation6 is widely expected to not feature an optical disc drive, just like Xbox Helix – but the company has shared no plans to allow for a physical-to-digital conversion of PS4/PS5 games, all the while being accused of dynamic pricing tests in the PlayStation Store and monopolistic practices in several courts around the world.

In the same time frame and context, Microsoft is seemingly taking a more consumer-friendly stance: it’s offering decent backward compatibility across Xbox generations, it’s building a simple physical-to-digital conversion system, it even allows for past Xbox games to be played on PC and other devices via the cloud at no extra cost. No wonder, then, that this difference in optics seems huge right now.

Both companies will need to address the digital games transition issue transparently

Of course, anyone following closely how things played out in this PlayStation and Xbox generation can see why the irony here is rather amusing. Microsoft has been rightly and widely criticized for the way in handled its console games business over the last 14 years, driving the Xbox brand to the ground through numerous bad decisions and ill-advised business choices. Sony, on the other hand, without doing anything terribly original with the PS5 – while making its fair share of mistakes too – is now the market leader of the home console segment by a wide margin, enjoying its most profitable console generation to date.

digital games transition
If optical discs for video games are not long for this world, then both Microsoft and Sony should address consumers – as part of the official Xbox Helix and PS6 announcements – regarding the digital transition process in a way that’s honest and transparent. (Image: Gio Bartlett, Unsplash)


Of the two, Sony is probably the company who should be looking after its loyal customers to ensure the PS6 is an early success. It should normally be the one to accommodate the small but vocal part of the PlayStation community asking for physical media support to stick around or fade out based on a plan, because a small part of a vast user base in not an inconsiderable number of people. And yet… it is the other company right now, the one flailing and failing, that comes across as the more consumer-friendly of the two, despite the distinct possibility of the next Xbox being the last of its kind. It is ironic, isn’t it?

Will Microsoft’s consumer-friendly moves “save the Xbox”, somehow, long-term? No. Will they make anyone planning to stay in the PlayStation ecosystem change their minds and switch? Also no. But this stark contrast between what Microsoft is doing and what Sony is doing raises questions that the latter will have to answer eventually. Just pretending all is well with the way Sony is currently perceived on social media and in various industry publications just won’t work.

Here’s hope that, when that time comes to officially discuss the PS6 and the Xbox Helix, the issue of the digital games transition as a whole is addressed by both companies in a way that’s thoughtful and transparent. Because, truth be told, right now it’s anything but.

ABOUT THE AUTHOR


Kostas Farkonas

Veteran reporter and business consultant with over 30 years of industry experience in various media and roles, focusing on consumer tech, modern entertainment and digital culture.

Veteran reporter and business consultant with over 30 years of industry experience in various media and roles, focusing on consumer tech, modern entertainment and digital culture.